Sep 30, 2011, 06:49 PM // 18:49
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#1
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Academy Page
Join Date: Feb 2011
Guild: Green Ambition (GOD)
Profession: A/
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Shadow Step Skills (PVE Behaviors)
Keep all Shadow Step Assassin Skills as is for PVP, but for PVE decrease the recharge time to 1/2 or 1 second. Assassins were originally made to shadow step in and out and its very fun. If Rits can have 1/2 activate time for almost every spirit skill cause that's one of their specialties, let Assassin's have that!
ASSASSIN PRIDE! LOL!
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Sep 30, 2011, 07:49 PM // 19:49
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#2
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Australia
Profession: Mo/
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Quote:
Originally Posted by Soulfire Ninja
MAKE ASSASSINS EVEN MORE OP
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No thanks.
They already have the best mob tanking skill in the game, be happy with that.
also, make all monk skills cost 0 energy, have 1/4 cast time and no cooldown? Since assassins have such hax skills it would only be fair </sarcasm>
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Sep 30, 2011, 08:18 PM // 20:18
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#3
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Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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Quote:
Originally Posted by Chocolate_Prayers
No thanks.
They already have the best mob tanking skill in the game, be happy with that.
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Would you guys ever stop complaining about shadow form? It's one skill people no need to destroy the whole class because of one skill and honestly the recharge on shadow steps should be reduced assa's are meant to enter and exit battle quickly
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Sep 30, 2011, 08:42 PM // 20:42
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#4
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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"It's fun" isn't a valid reason to buff something and neither is "but this other class is OP".
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Sep 30, 2011, 08:42 PM // 20:42
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#5
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Frost Gate Guardian
Join Date: Jul 2011
Location: Canada [GMT -5]
Guild: Krazy Guild With Krazy People [KrZy]
Profession: D/A
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They are supposed to jump in & out. Not 100 times in 10 seconds, that'd be simply unfair to PvP players & PvE would be simply, easy (as if it wasn't easy right now o.o ?)
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Sep 30, 2011, 08:53 PM // 20:53
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#6
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Ascalonian Squire
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only thing that could come from this is removing any significance left in positioning. Shadow steps are already overpowered for melee, no need to make it any worse of a problem
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Sep 30, 2011, 09:55 PM // 21:55
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#7
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Frost Gate Guardian
Join Date: Jul 2011
Location: Canada [GMT -5]
Guild: Krazy Guild With Krazy People [KrZy]
Profession: D/A
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Norke is right,
Shadow Steps effects in PvP/PvE
Melee : - In PvE, shadow steps are used to step out of a mob to quickly recover and come back and deal damage to finish off a specific foe. It can be considered over powered when it is used over & over to quickly dealing AoE damage,conditions or hexes.
Quote:
the recharge time to 1/2 or 1 second.
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That would be considered overpowered as I specified above the current quote, you cannot simply ''teleport'' in and out for an unspecified number of times.
Quote:
Rits can have 1/2 activate time for almost every spirit skill cause that's one of their specialties
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See, this is where you are wrong. Consider this : Ritualists have a lower casting time for spirits because they can quickly do their thing' in the moment of a battle.
While they can deal enormous amounts of damage while doing so, if they do not maintain (heal,protect, etc) those spirits, they have to deal with the 45 to 60 recharge time.
Specific Ritualist builds require the use of spirits, if they die, they cannot do anything else to attack, protect, heal, etc.
While Assassins do not depend on such skills (shadow steps), why would Arena Net buff the shadow steps to what you specified.
-Chris.
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Sep 30, 2011, 10:25 PM // 22:25
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#8
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Jungle Guide
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Lowering recharge sure, but not to that that extent (if you spammed it with Channeling that's basically infinite energy for a/me permas for example ). It's the kind of thing that only has a place in niche builds and PvP.
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Sep 30, 2011, 10:34 PM // 22:34
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#9
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Jungle Guide
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Ebon Escape and Death's Charge are already popular SC options. If you were to produce shadow steps with the recharges you propose SC would reap the benefits far more than any regular PvE play would.
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Sep 30, 2011, 11:05 PM // 23:05
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#10
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Grotto Attendant
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I've always thought that shadow steps got the shaft in PvE. The recharges were made so long to prevent PvP abuse that they're worthless for PvE.
I'd like to see something like "Shadow Sanctuary: 5e, 1/4c, 5r. Shadow Step to target ally or foe."
As for this...
Quote:
Originally Posted by Reformed
Ebon Escape and Death's Charge are already popular SC options. If you were to produce shadow steps with the recharges you propose SC would reap the benefits far more than any regular PvE play would.
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Just nerf Shadow Form (and the other spell invulnerability skills) and all SC abuse issue go away, from the entire game.
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Sep 30, 2011, 11:30 PM // 23:30
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#11
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Shadowsteps grant extra mobility and most of the time in PvE, this isn't very useful.
Consider when in PvE, you would like to be more mobile; it isn't going to be when you're spamming an attack chain on a caster standing still. It isn't going to be getting out of a fight either, because you almost never want to do that. It's either going to be getting to the next enemy whilst snared or chasing down an enemy physical that's hitting on one of your kiting allies. These are fairly specific scenarios and don't generally merit a skill slot and in the latter case, it's not even all that helpful. Granted if there were a low recharge shadowstep then I'd look pretty hard at it and Wastrel's Collapse can be pretty useful, but a 1 second recharge would simply devolve the game further; it would totally remove the movement aspect for any Assassin primary.
I wouldn't knock a slight recharge buff to PvE shadowsteps but they shouldn't be something you can spam. A 10 second recharge would be a reasonable benchmark I think. A 5 second recharge is too short; usage should not be trivialised.
Oh yeah and there are speed clears, but I don't think A.Net cares too much what they get up to.
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Sep 30, 2011, 11:46 PM // 23:46
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#12
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Ascalonian Squire
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I always wanted something like:
Shadow Dance: Shadow step to target foe, for the next 3 to 5 seconds; if target foe dies you shadow step to your next active target (ally or foe).
Hey, I can dream can't I?!
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Oct 01, 2011, 12:02 AM // 00:02
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#13
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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PvE skill updates also affect foes. This would make Assassin foes extremely aggravating in PvE. Some shadow steps also have secondary effects, which would also trigger more often with a reduced recharge. Reducing recharges to 1 second is ridiculous.
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Oct 01, 2011, 01:53 AM // 01:53
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Please remember that Hostile NPC get those changes too.
Last thing we need is monsters that can shadowstep around like crazy.
If assassins need improvements, it's a way to conceal themselves so they stop taking aggro like crazy even after they shadow step away.
A way that doesn't use up the Elite slot, I mean, like being added to Critical Strikes or as an added effect to Shadow Step skills.
Luckily, they fixed that in GW2 with the Thief.
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Oct 01, 2011, 02:05 AM // 02:05
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#15
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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No reason to buff something that is already overpowered. Not to mention that it's a horrible game mechanic that should never have existed.
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Oct 01, 2011, 04:03 AM // 04:03
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#16
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Krytan Explorer
Join Date: Jul 2007
Guild: Mystic Empires III [xMEx]
Profession: Me/
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Lets make a deal then, shall we? buff shadow steps, lose Shadowform entirely as is? fair trade right? No Shadowsteps if using SF? I mean, what would be the harm in that, as you said, thats what sins were supposed to do, step in, step out. Eliminate the OP skill, get back to basics I say!
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Oct 01, 2011, 04:21 AM // 04:21
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#17
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Elnino
No reason to buff something that is already overpowered. Not to mention that it's a horrible game mechanic that should never have existed.
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wait, what? Shadowsteps are overpowered in PvE? Thanks for clearing that up.
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Oct 01, 2011, 06:04 AM // 06:04
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#18
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Lanier
wait, what? Shadowsteps are overpowered in PvE? Thanks for clearing that up.
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Don't mention it!
Oh, and this too.
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Oct 01, 2011, 09:23 AM // 09:23
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#19
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Summon Spirits sure; the other three are hardly OP and as Reformed said, they only really see use in certain SCs.
Last edited by Outerworld; Oct 01, 2011 at 09:26 AM // 09:26..
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Oct 01, 2011, 02:32 PM // 14:32
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#20
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Outerworld
Summon Spirits sure; the other three are hardly OP and as Reformed said, they only really see use in certain SCs.
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Lol, SoH is one of the best Shadow Step skills in this entire game. In PvE it's probably the most overpowered Shadow Step of all... Combined with Dark Escape or dash (cancelstances) you are retardedly strong. Lose aggro any time you want in difficult situations, glitch stuff away without the need for a second person to recall etc...
Also you forgot this one. Might seem harmless, but if you know how ledges etc work, you can do some pretty darn awesome stuff.
Shadow stepping is already very, very strong, does not need any more buffs, though you wouldn't hear me complain. It would make DoA and UW only more interesting... I would be the first to abuse the crap out of it probably.. But I don't want it because I am already pretty good at abusing the current shadow steps..
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